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HDODGE.LOC
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Text File
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1995-08-24
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5KB
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134 lines
// BASIC MAP LAYOUT (HDODGE.ORG)
// NOTES ON FORMAT:
// No line should be longer than 120 characters in length anywhere in here
// Standard ANSI color and graphics are allowed in location descriptions
// NAME <...> at the top of this file is currently not being used
// Start and end each location with BEGIN/END_LOCATION
// TYPE refers to the type of map location this is: STD, SHOP, etc.
// - After TYPE, leave a blank space, then the one word map location type
// FILE is used if a map location needs a file (ie: a shop needs a list)
// - If the type requires a file, the filename follows after a blank
// Start and end each description with BEGIN/END_DESCRIPTION
// - Everything between the start and end is displayed as is
// - To have ANSI gfx and color, just use standard ANSI format
// - Terminate each line with a standard C/R (\n); don't go past 80 columns
// DIRECTIONS: Start and end each direction list with BEGIN/END_DIRECTION
// - The first character on each line represents the "direction" available
// - There should be a space followed by the a file-name and another space
// - The file-name should be that of another file like this one containing
// the description of the area a player is currently at
// - The file-name must be one word only, CAPS aren't a must but I use 'em
// - The rest of the line is the location corresponding with that direction
// - Spaces are allowed in the location name
NAME HDODGE
//---------------------------------------------------------------------------
BEGIN_LOCATION Dodge City Entrance
TYPE STD
MAP HDODGE.MAP
BEGIN_DESCRIPTION
You're at the entrance to a peculiar section of the city. The local
residents have attempted to revert the city to an old western look. New
buildings are wood-made, and the older one's are covered with planks to make
them look wooden. Everything modern has been stripped from the area. Almost
everyone walks around wearing the 1800s western-look.
A wooden sign hanging crooked outside this wooden archway entrance says,
"Welcome to Dodge."
Heading [N]orth will take you deeper into Dodge. [S]outh takes you back
towards with river and bridge.
END_DESCRIPTION
BEGIN_DIRECTIONS
[N]orth - HDODGE Dodge Town Square
[S]outh - HMEDIAL Medial Bridge
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HDODGE.NPC
END_ENCOUNTER
END_LOCATION Dodge City Entrance
//---------------------------------------------------------------------------
BEGIN_LOCATION Dodge Town Square
TYPE STD
MAP HDODGE.MAP
BEGIN_DESCRIPTION
The most noticable thing about the Town Square of Dodge here is the gallows
featured prominently in the center. It's currently in use even. A lifeless
body swings gently in the wind as birds sitting around it's head have a little
snack.
The most interesting building here appears to be an [I]nn called "Lucky's
Saloon" on the edge of the city square. To the [N]orth some distance you can
see an old-style western jailhouse that's been destroyed and mostly torn to
the ground. [W]estwards is Dodge's corral. The horses are all freaky horse
mutants. Heading [S]outh'll take you towards the entrance and exit to Dodge.
END_DESCRIPTION
BEGIN_DIRECTIONS
[N]orth - HDODGE Old Dodge Jail
[I]nn - HINN Lucky's Saloon
[W]est - HDODGE Dodge Corral
[S]outh - HDODGE Dodge City Entrance
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HDODGE.NPC
END_ENCOUNTER
END_LOCATION Dodge Town Square
//---------------------------------------------------------------------------
BEGIN_LOCATION Old Dodge Jail
TYPE STD
DEFAULT R
MAP HDODGE.MAP
BEGIN_DESCRIPTION
The Dodge Jail here is completely destroyed. Some of it is burnt, but
most of it is just smashed, like a bomb went off inside. Worst of all, a man
dressed in a sheriff's outfit and badge has been nailed, crucifixion style, to
one of the few wooden walls still standing. There's no where else to go but
[R]eturn to the town square.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HDODGE Dodge Town Square
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HDODGE.NPC
END_ENCOUNTER
END_LOCATION Old Dodge Jail
//---------------------------------------------------------------------------
BEGIN_LOCATION Dodge Corral
TYPE STD
DEFAULT R
MAP HDODGE.MAP
BEGIN_DESCRIPTION
The corral here doesn't get a whole lot of use. It's build is wooden and
shakey but seems to be doing the job. There are a few strange-looking horse-
type mutants standing around within. There isn't much else of interest in the
dusty corral here. You can get out of here by [R]eturning to the stown square.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HDODGE Dodge Town Square
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HDODGE.NPC
END_ENCOUNTER
END_LOCATION Dodge Corral